+ Revamped movement arrows
+ MP cost of requesting mines up by 1 for each 20 mines in play
+ Setting: Scattered Units marked with symbols
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (move the unit multiple hexagons at once)
+ Setting: Automove can focus the map into direction of travel
+ Units getting bonus from the General have black/white edges
+ Added German and Soviet antitank gun units. Pak-36 is effective vs early Soviet tanks, less so vs T34 (replaces antitank-gun resource)
+ General can request sabotage by Brandenburg special forces: few nearby enemy hexagons change sides
+ Dugouts will be from now on gained via Build Dugout item on generals' Action menu
+ Any unit can be disbanded by selecting it and pressing REL-button for 5 seconds
v4.4.1
+ General: Action: Build Hospital
+ Cut off dugouts etc immobile defensive structures might lose HP
+ Withdrawing unit favors clear terrain/cities more
v4.4
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) (default OFF)
+ HOF cleanup
+ More tactical routes
v4.4.1
+ General: Action: Build Hospital
+ Cut off dugouts etc immobile defensive structures might lose HP
+ Withdrawing unit favors clear terrain/cities more
v4.4
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) (default OFF)
+ HOF cleanup
+ More tactical routes
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) (default OFF)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleanup
+ More tactical routes
v4.3.2
+ Revamped AI defensive priorities
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Smaller App Size
v4.3
+ Setting: Names of dugouts on map (less intense color)
+ Setting: Show terrain on minimap (color variation)
+ Setting: Turn Machine Guns ON/OFF
+ Added 2 Mech Soviet Divisions, turned 2 Rifle Divisions to Mech
+ Added Setup Mode (relocate units to try out different strategies)
+ HOF cleared from the oldest scores
+ Setting: Names of immobile defense dugouts drawn on map with less intense color
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Machine Guns ON/OFF
+ Campaign: Added two Mechanized Soviet Divisions, turned two Rifle Divisions to Mechanized
+ Added Setup Mode (relocate units to try out different strategies)
+ Removed one Tactical Location (new games only)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v4.2.8
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
v4.2.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Fix: River Crossing not triggering confirmation dialog
v4.2.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Fix: River Crossing not triggering confirmation dialog
v4.2.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ HOF cleared from the oldest scores
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ HOF cleared from the oldest scores
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Added enemy Generals (new games only)
+ Unit Tally: list of units with most battles, HP losses for each unit type
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Strength Map: Show strength of your combat forces on minimap
+ Unit History for Combat Units (Unit - Info - Unit History)
+ When General selected RS shown on unit whose Supply Depot will be Reset
+ New old map background #22
+ HOF cleared from the oldest scores
+ Setting: Turn Anti-Tank Guns ON/OFF
+ Increased maximum minimap size to 18
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General with over 2 MPs is selected, the combat unit which would get MPs marked with light blue border & MP marker
+ When General with over 2 MPs is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ New Russian Infantry & German Motorized icon
+ 50 new quotations
+ Cannot apply Operational Movement so close to front line
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ AI: A little bit more defensive overall strategy
+ Removed Big Advance feature
+ Logo edit III
v4.0.8
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Icons: Color & Contrast enhancements
v4.0.6
+ Setting: Turn Dugouts, First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from General
+ Setting: Victory ONLY after controlling ALL VPs
v4.0.6
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General
+ Campaign: Easier (pz replacements), refining VPs from cities
+ Fix: Not switching to the second page of resource menu
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first
+ Fix: HOF not updating for some players
+ Setting: Victory ONLY after controlling ALL VPs
+ Faster between-turns processing
+ Logo edit
v4.0.4
+ Campaign: More infantry replacements, more initial MPs
+ Campaign: Added Replacements for Motorized units
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
v4.0.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Changed VP count from 120 to 140
+ More provinces in German area allows more active hospitals
+ Relocated some Divisions into Reinforcements to speed up the play
+ Redid map: Cities, transport layer, etc
+ MP resources/Actions might give 1 more MP for zero HP unit or in rear area
+ Setting: Draw Forest: Green outline vs Satellite View
+ Big Advances: If one side gains over 13 VPs during turn, the other side loses MPs
+ Combat: Cumulative bonus from repeated attacks vs a unit
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn
+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ AI: task priority recalibrations
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: More bonus from repeated attacks against the same unit during one turn+ Setting: War Status: Most Combat in Province Z (off, sometimes, always)+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF+ AI: task priority recalibrations
+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns+ Mechanized units might lose 1 MP due to cold during winter months+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Setting: HOF: How many scores to download (keep low if device low on storage)+ HOF: Encircle-score shown with 1 less digit (1350 is now 135) to save space
v3.8.2+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some App-level settings moved to separate Settings view (gear icon from lower-right corner of Main-Play-HOF screen)+ Setting: MP/HP marker transparency+ Slightly rounded HP and MP square+ New background pattern #20v3.8+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Unit Markers: size switch+ Setting: Turn ** markers ON/OFF+ New General icon
+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements+ Tapping hexagon with multiple enemy units shows popup+ Minimap: white combat units, black support, skips mines+ Setting: Separate switch for Bombardment/Barrage dialog+ Setting: Unit selection: Loop nearby/all until marked done+ Storm marker on unit is now OO, City marker CC+ Setting: Unit Markers: size switch+ Settings: Locked down options are blue+ 2 MPs gives 3 MPs in rear area+ Setting: Turn ** markers ON/OFF+ New General icon
+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ End turn dialog shows number of units with MPs marked done+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Capturing major city might cause nearby enemy units to step back+ Yellow **: Inexperienced unit+ Settings: ON/OFF switch for Generals+ 100 new quotations
v3.4.4+ Setting: Less Units: Create only X % of units (less units, quicker turns)+ Dugouts & minefields cannot be selected once placed on map+ Units on the edge of screen appear smaller+ Terrain generation/variation refinements+ New background pattern #17+ Icon improvements III+ Logo editv3.4.2+ Floating Zoom buttons on game screen+ Setting: Black cloud over unseen enemy hexagons+ Shift Focus: General gives up 5 MPs, the closest General +2 MPs+ Minimap: Bigger maximum size
v3.4+ Next button: Number of unmoved units+ Combat: Amount of support from nearby units varies more based on HP+ Combat: Random element of the formula is less volatile+ FOW (Fog of War) tweaks: HP & Fatigue affect more+ City Icons: New option: Group of black houses+ Intelligence: Spots enemy units, headline, ON/OFF switch+ First Aid reduces Fatigue by 2/3+ Notification if province control 88-99%+ If fatigue 100% FA marker turns into XX+ BG pattern #14+ 100 new quotations+ HOF cleanup